So my day today has been whittled away, all thanks to my recent endeavor to beat Bioshock, which I feel like detailing here. I chose the title Shocks because the name "Bioshock" reminded me how my mother asked me two days ago what a "shocker" was. Naturally, I refused to tell her.
My experience with Bioshock started off poorly, though not because of the gameplay; my latest video card seems to hate the game and so I was forced to switch it out with an older video card that worked properly. Now, rather than fighting silhouettes and being blinded by walls of what was supposed to be water, I can actually see what's going on in the game. Trust me, it's hard to enjoy a game when all of your enemies are invisible.
After resolving that issue, I've quickly come to love the game. The game doesn't feel like it breaks any new ground as far as gameplay itself is concerned; when it first came out, I actually said it looked like Oblivion with guns, and for the most part, that's how it feels. However, the way the developers implemented this with such an immersive environment and a wonderful story makes me giddy. I think that's why this game has become loved by so many; while they don't break new ground in any specific area, it takes everything - the gameplay, the characters, the world - and puts in so much detail that game begins to feel more like a story. Nothing makes me happier than finding those little audio recordings spread throughout the world.
The game also does a great job at establishing a lonely, creepy theme. Many games like to do this, namely because most gamers get rather peeved if they have to escort incompetent NPCs to each objective, which can severely hamper the experience and remind you that you're not Super Badass World Savior - you're Nerd Boy, protector of virtual peoples. In this, any friendly characters I've met have either turned on me (and subsequently died. I'm talking to you, Peachy. I sure was retarded, though. "Hur hur hurrr. You sound mean and Atlas says you're going to shank me. Have all of my weapons."), have run off (Tenenbaum, why not, you know, take me with you? Save me from the hordes of masked death?), or simply have not made contact with me (Atlas, you sound so badass, though I can't help but feel like you're hiding from me). On the creepier side of things, I hate Big Daddies. That's all.
Anyway, I keep getting distracted while I write this, so I'm just going to end it. It's time for me to go play more Bioshock and see what other plasmids I can find. Wee!
My experience with Bioshock started off poorly, though not because of the gameplay; my latest video card seems to hate the game and so I was forced to switch it out with an older video card that worked properly. Now, rather than fighting silhouettes and being blinded by walls of what was supposed to be water, I can actually see what's going on in the game. Trust me, it's hard to enjoy a game when all of your enemies are invisible.
After resolving that issue, I've quickly come to love the game. The game doesn't feel like it breaks any new ground as far as gameplay itself is concerned; when it first came out, I actually said it looked like Oblivion with guns, and for the most part, that's how it feels. However, the way the developers implemented this with such an immersive environment and a wonderful story makes me giddy. I think that's why this game has become loved by so many; while they don't break new ground in any specific area, it takes everything - the gameplay, the characters, the world - and puts in so much detail that game begins to feel more like a story. Nothing makes me happier than finding those little audio recordings spread throughout the world.
The game also does a great job at establishing a lonely, creepy theme. Many games like to do this, namely because most gamers get rather peeved if they have to escort incompetent NPCs to each objective, which can severely hamper the experience and remind you that you're not Super Badass World Savior - you're Nerd Boy, protector of virtual peoples. In this, any friendly characters I've met have either turned on me (and subsequently died. I'm talking to you, Peachy. I sure was retarded, though. "Hur hur hurrr. You sound mean and Atlas says you're going to shank me. Have all of my weapons."), have run off (Tenenbaum, why not, you know, take me with you? Save me from the hordes of masked death?), or simply have not made contact with me (Atlas, you sound so badass, though I can't help but feel like you're hiding from me). On the creepier side of things, I hate Big Daddies. That's all.
Anyway, I keep getting distracted while I write this, so I'm just going to end it. It's time for me to go play more Bioshock and see what other plasmids I can find. Wee!
Current Mood:
cheerful
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